The Kinect circa Xbox 360 wasn’t a massive success, but neither was the PS3′s Move controller+EyeToy setup. The Kinect is partially to blame for Xbox’s downfall, but not just for existing. 360 was easier to develop for and had the killer app of Halo 3, and the rest is history.
PORN BUT WITH ED EDD N EDDY SOUND EFFECTS PS3
By the time Microsoft ironed out the hardware problems, the PS3 had finally gotten more games on it, but it still wasn’t enough to defeat the 360 in terms of sheer popularity. The only reasons the PS3 didn’t crash and burn with its disastrous price and lack of library were because it got Metal Gear Solid 4 and because the early Xbox 360s had a catastrophic overheat failure rate, which made the expensive PS3 a slightly more appealing option once word of the overheats got out. You either picked one or the other, and brand loyalty shitposting hit an all-time high, with arguments about consoles exploding or having no games on them.Īs much as I love the PS3, there’s no denying that the Xbox 360 was the clear winner in the North American market. The PS3 was the Japanese anime game device, whereas the Xbox 360 was the American multiplayer shooter platform. The Blu-Ray/HD-DVD format war also factored into a strengthening of the battle lines, as did the general perceived demographics of the consoles. This left the core console market as a two-sided affair, which is the perfect recipe for an “us versus them” brand war. The tension between the two only grew stronger in the following generation, where Sony fell into the same trap that Nintendo did (weird proprietary hardware in the form of the Cell Processor that wound up scaring developers away) and lost ground to the Xbox 360, with Nintendo not even pretending to compete on account of going for the grandma audience with the Wii.
PORN BUT WITH ED EDD N EDDY SOUND EFFECTS PS2
PS2 had the library advantage, but Xbox had superior hardware and much better online support, not to mention Halo. Things got a bit muddied when the aborted Nintendo+Sony deal resulted in Sony entering the console market on their own in earnest, but the folding of Sega and Nintendo’s refusal to stop doing their own thing (the graphical prowess of the Gamecube was kneecapped by their insistence on using weird proprietary discs based on mini-DVDs) meant that we eventually wound up once again with a heated two-horse race between Sony’s PlayStation 2 and Microsoft’s new Xbox. An entire generation of marketing was built on taking potshots across the road at the other company, trying to make them look bad while making yourself look cool.
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(If anything is a powerful testament to the power of brand loyalty, for instance, it’s the never ending Nintendo apologia even during the low days of the WiiU.)ĭeep brand loyalty has been ingrained into videogame culture since the days of the SNES and the Genesis. I feel like you’re underestimating the power of console brand loyalty, as well as how severely Microsoft fucked up with the announcement and launch of the Xbox One.